Legends of Learning Selected by U.S. Dept. of Education for $8 Million Grant to Study Game-Based Learning

Fulton, MD, April 3, 2024 – Legends of Learning has been selected to partner with Impact Florida, a non-profit, non-partisan organization advancing excellence in classroom instruction, and WestEd, a national non-partisan leader in research, development, and service focused on education and human development, to examine the efficacy of game-based science instruction in Miami-Dade County Public Schools (MDCPS).

An $8 million grant from the U.S. Department of Education’s Education Innovation and Research (EIR) grant program will fund a five-year study to explore how a standards-aligned, game-based learning (GBL) experience will impact student performance on the fifth-grade state standardized science test. The study will include a year-long randomized controlled trial (RCT). Several prior studies of the Legends of Learning platform have already shown significant positive correlations between game platform usage and improvements in test scores. With WestEd leading data collection, analysis, and insights, this study will build upon an established body of evidence.

“We’re excited to be partnering with Impact Florida to test the impact of Learning Universe, our evidence-based, rigorous, game-based learning curriculum, with educators in the state,” said Legends of Learning CEO Dr. Vadim Polikov. “Students are struggling to stay engaged in school, especially post-COVID, and this has led directly to lower test scores in math and science. Games have the power to change that.”

Innovation in delivering education is of paramount importance given current proficiency trends in science education. The COVID-19 pandemic disrupted teachers’ ability to engage students in attentive learning experiences. During this period, proficiency scores were negatively impacted, as Florida fifth-grade science performance fell from 55% proficiency in 2018 to 47% in 2021.

In response to pandemic-induced instruction challenges, teachers scrambled for instructional tools to engage a student population that shifted to more screen-based engagement for learning, social connection, and entertainment. Interactive content has become the norm: 6 out of the top 10 content sites used by teachers and students in the 2021- 22 school year were gamified or used games to teach.

“Impact Florida is thrilled to help support research on the potential impact of innovative tools like Legends of Learning and to work with Florida educators in doing so,” said Impact Florida President Mandy Clark. “Increasing engagement is important to student academic growth, and we’re eager to see how game-based learning can tap into students’ existing interests.”  

A prior study of the Legends of Learning platform by WestEd showed up to a 23-percentile point improvement in science achievement scores with usage of the GBL platform.  “This RCT will reveal the direct impact of the Legends of Learning platform on science achievement, building upon our prior findings of a positive association on science achievement with increased usage of the platform,” said Taunya Nesin, Director of STEM Networking and Partnerships at WestEd. “The methodology and scope of this study will help us learn more about best practices for implementation and use of GBL in elementary classrooms and the impact it can have on learning.”

The study will be conducted in partnership with Miami-Dade County Public Schools, one of over 300 districts across 49 states that have partnered with Legends of Learning.  Reacting to the award, Dr. Jose Dotres, MDCPS Superintendent, said, “We pride ourselves on building networks that collaborate to maximize the potential of every student in our district.  That collaboration extends to studies like this, which can provide us with insights that help accelerate student performance.  We’re excited to participate in this research.”

Approximately 280 science teachers and over 6,000 students are projected to participate in the study. The U.S. Department of Education’s Education Innovation and Research program will provide a grant of $7,997,993 to support the research, which will be matched by an in-kind contribution of more than $800,000 from Legends of Learning. 

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To request an interview with Legends of Learning CEO Vadim Polikov, contact Jose Ramos at (925) 261-8586 or jose.ramos@legendsoflearning.com

To request an interview with Impact Florida President Mandy Clark, contact Trey Csar at (415) 215-4994 or trey@impactfl.org.

To request an interview with WestEd staff on this project, contact Gretchen Wright at gretchen.wright@wested.org. 

Legends of Learning Wins Amazon Startup Challenge

Earlier this month, Legends of Learning took home first prize at the Amazon Web Services EdStart “pitch day” in New York City. AWS brought in ten EdTech startups to present their products in front of over 100 industry leaders. Legends of Learning Founder Vadim Polikov and Co-Founder Josh Goldberg made the trip to Manhattan.

In a five minute presentation, Vadim and Josh showed attendees the look of the LoL platform and detailed our standards-based approach and commitment to equipping teachers with detailed data analysis. They fielded questions and took feedback from fellow EdTech experts, who submitted collective scores for each of the presenting companies. The audience was very impressed with the Legends pitch, ultimately awarding the company first place!

There were several other companies present. One company, Cell-Ed, presented their mobile software for teaching adults basic skills they need for the workforce, and won third place. Another, Learnmetrics, took second place when they showcased their powerful learning analytics tool designed to bring out the full potential of students and their schools.

Our team came back to Washington, DC with a few prizes and more than a few ideas for how to keep improving Legends of Learning for students and teachers. They were inspired by all of the bright minds around them, who share the goal of improving education for learners everywhere.

We would like to thank Amazon Web Services for hosting the AWS EdStart pitch day, and supporting Legends of Learning. You can read more about the event on their blog.

700+ Middle School Science Games Now Available

We are thrilled to launch our game-based learning platform with more than 700 curriculum-based games for middle school earth and space science, life sciences, and physical science curricula. The science games, created by over 300 games developers, are based on rigorous academic research conducted in partnership with Vanderbilt University.

In preparation for the platform launch, Legends of Learning involved more than 500 teacher ambassadors from across the country. Their participation will ultimately build a library of 700 games by the end of spring, with more games in different subjects and grades underway. The games and platform have benefitted from direct feedback by Legends of Learning’s teacher ambassador community, resulting in games ideally suited for the challenges of today’s learning environments.

Teachers communicated directly with and provided recommendations to game developers from such well-known game studios as Schell Games, Filament Games, North South Studios, Second Avenue Learning, and Intellijoy. Legends of Learning will continue to engage with educators about their needs and insights in an effort to keep games fresh and exciting for students.

“I have been teaching science for 14 years and never have I seen a company listen to teachers and incorporate feedback like Legends of Learning has,” said Scott Beiter, a veteran science teacher from Rensselaer, New York, and Legends of Learning teacher ambassador. “It is hard to find a platform that is easy-to-use and integrates into what I am already teaching, but Legends of Learning has created one for middle school science.”

Legends of Learning founder and CEO Vadim Polikov, a research scientist, believes that research is the foundation for successful game-based learning and long-term educational reform. The soon-to-be-released controlled study in partnership with Vanderbilt University, “Substantial Integration of Typical Educational Games into Extended Curricula,” measured the performance of more than 1,000 students in seven states and in schools with differing student bodies, socioeconomic factors, and geographical locations. The study demonstrated statistically significant success, showing that academic performance and engagement increase with curriculum aligned game-based learning.

Some unique aspects of the Legends of Learning game-based learning platform include:

  • Short games (5-15 minutes) that align to middle school science curriculum standards to ensure content engages and helps students succeed in their studies;
  • An intuitive platform similar to Netflix and Amazon that makes games easy and natural to use in classrooms; and
  • A dashboard that allows teachers to observe student comprehension in real time, create game playlists for classes and individual students, and assess content mastery.

“I firmly believe in using original academic research to test the efficacy of new education products while at the same time making sure the classroom implementation is incredibly easy for educators,” said our CEO Vadim Polikov. “Working with a wide range of teachers and game developers has allowed us to build a unique platform that will be easy for educators to integrate and use in their classrooms.”

Teachers interested in being part of the Legends of Learning Ambassador program should visit legendsoflearning.com/teachers. We are showcasing our platform and games at booth #2217 at the National Science Teachers Association’s National Conference in Los Angeles, March 30-April 2.

A version of this story was issued as a press release on PRWeb this morning. Interested parties can see the games on the Legends of Learning platform.

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