Round Whole Numbers To Any Place Math Games

4 games

In this series of games, your students will learn to use place value understanding to round multi-digit whole numbers to any place. The Round Whole Numbers To Any Place learning objective — based on CCSS and state standards — delivers improved student engagement and academic performance in your classroom, as demonstrated by research. This learning objective directly references 4.NBT.A.3 as written in the common core national math standards.

Scroll down for a preview of this learning objective’s games and the concepts.

Concepts Covered

In the base 10 system, the value of each place is 10 times the value of the place to the immediate right. Understand that when rounding to any place value, the number to the immediate right is the determining place value and any additional place values to the right are not considered in the rounding process. The digit in the place value to the immediate right of the place value being rounded determines the rounded value. If the digit to the immediate right is 4 or below then the place value to the left will remain the same and all other digits to the right of the place value rounded will become 0’s. If the digit to the immediate right is 5 or above then the place value to the left will move up one consecutive number and all other digits to the right of the place value rounded will become 0’s. 

A preview of each game in the learning objective is found below.

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Image for Wave Interference - Waves
Wave Interference - Waves Estimated Duration: 10 minutes Make waves with a dripping faucet, speaker, or laser. Adjust the frequency and amplitude, and observe the changes in the wave. Design experiments to measure wavelength and wave speed. Note: Students will automatically move through this simulation after 10 minutes of playtime.
Image for Wave Interference - Interference
Wave Interference - Interference Estimated Duration: 10 minutes Explore how a pair of wave sources create an interference pattern. Adjust the source frequency and separation, and determine how to change the interference pattern. Identify points of constructive and destructive interference by eye, and by using the detectors. Note: Students will automatically move through this simulation after 10 minutes of playtime.
Image for Wave Interference - Slits
Wave Interference - Slits Estimated Duration: 10 minutes Put up a barrier to see how the waves move through one or two slits, and discover the resulting interference pattern. Determine how to change the pattern by adjusting the slit width and separation. Predict the location of the interference maxima and minima, and verify your predictions. Note: Students will automatically move through this simulation after 10 minutes of playtime.
Image for Basketball Master
Basketball Master Estimated Duration: 12 minutes Shoot a basketball through the hoop and answer some questions along the way! The game does not have any instructional content, it simply has review questions spread throughout.
Image for Waves Intro - Sound
Waves Intro - Sound Estimated Duration: 10 minutes Make sound waves with a speaker, and hear the tone it produces. Adjust the frequency and amplitude, and observe the changes in the wave. Design experiments to measure wavelength and wave speed. Note: Students will automatically move through this simulation after 10 minutes of playtime.
Image for Robot Chef
Robot Chef Estimated Duration: 18 minutes Congratulations, you are creating the first all-robot restaurant in the city! As you serve more customers, you will be able to build more robots to assist in delivering tasty treats. Attend Night School and answer questions to earn advanced robot chefs!
Image for Wavebot
Wavebot Estimated Duration: 16 minutes Join Dr. Camila and Wavebot as they discover the effects of waves on their environment. Play through all 8 levels of this puzzle and compete for the high score!
Image for Earthquake!
Earthquake! Estimated Duration: 20 minutes How good are you at predictions? Can you figure out when—and how powerfully—an earthquake will hit Square City? Triangulation is the key!
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