Represent 3-D Figures Using Nets Math Games

4 games

In this series of games, your students will learn how to represent three-dimensional figures using nets made up of rectangles and triangles. Represent 3-D Figures Using Nets learning objective — based on CCSS and state standards — delivers improved student engagement and academic performance in your classroom, as demonstrated by research. This learning objective directly references 6.G.A.4 as written in the common core national math standards.

Scroll down for a preview of this learning objective’s games and the concepts.

Concepts Covered

A polyhedron is a solid with flat faces. Analyze and compose and decompose polyhedral solids. Use nets to describe the shapes and number of faces, edges, and vertices of a 3-dimensional figure. Solid shapes have an interior and an outer surface. Develop an understanding of the measurement of sides of a solid that are not seen in a picture. A net is a 2-dimensional representation of the faces of a 3-dimensional figure comprised of triangles and rectangles. Nets can be composed to form 3-dimensional figures.

There are often many net representations for the same 3-dimensional figure. Finding the area of each face using a net can be added to find the surface area of a 3-dimensional figure. Nets can be created through digital fabrication and/or graph paper. Find 3-dimensional shapes given specifications for surface area and volume.

A preview of each game in the learning objective is found below.

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Image for Wave Interference - Waves
Wave Interference - Waves Estimated Duration: 10 minutes Make waves with a dripping faucet, speaker, or laser. Adjust the frequency and amplitude, and observe the changes in the wave. Design experiments to measure wavelength and wave speed. Note: Students will automatically move through this simulation after 10 minutes of playtime.
Image for Wave Interference - Interference
Wave Interference - Interference Estimated Duration: 10 minutes Explore how a pair of wave sources create an interference pattern. Adjust the source frequency and separation, and determine how to change the interference pattern. Identify points of constructive and destructive interference by eye, and by using the detectors. Note: Students will automatically move through this simulation after 10 minutes of playtime.
Image for Wave Interference - Slits
Wave Interference - Slits Estimated Duration: 10 minutes Put up a barrier to see how the waves move through one or two slits, and discover the resulting interference pattern. Determine how to change the pattern by adjusting the slit width and separation. Predict the location of the interference maxima and minima, and verify your predictions. Note: Students will automatically move through this simulation after 10 minutes of playtime.
Image for Basketball Master
Basketball Master Estimated Duration: 12 minutes Shoot a basketball through the hoop and answer some questions along the way! The game does not have any instructional content, it simply has review questions spread throughout.
Image for Waves Intro - Sound
Waves Intro - Sound Estimated Duration: 10 minutes Make sound waves with a speaker, and hear the tone it produces. Adjust the frequency and amplitude, and observe the changes in the wave. Design experiments to measure wavelength and wave speed. Note: Students will automatically move through this simulation after 10 minutes of playtime.
Image for Robot Chef
Robot Chef Estimated Duration: 18 minutes Congratulations, you are creating the first all-robot restaurant in the city! As you serve more customers, you will be able to build more robots to assist in delivering tasty treats. Attend Night School and answer questions to earn advanced robot chefs!
Image for Wavebot
Wavebot Estimated Duration: 16 minutes Join Dr. Camila and Wavebot as they discover the effects of waves on their environment. Play through all 8 levels of this puzzle and compete for the high score!
Image for Earthquake!
Earthquake! Estimated Duration: 20 minutes How good are you at predictions? Can you figure out when—and how powerfully—an earthquake will hit Square City? Triangulation is the key!
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