Observations Using Mean Math Games

3 games

In this series of games, your students will learn to informally assess the degree of visual overlap of two numerical data distributions with similar variabilities. The Observations Using Mean learning objective — based on CCSS and state standards — delivers improved student engagement and academic performance in your classroom, as demonstrated by research. This learning objective directly references 7.SP.B.3 as written in the common core national math standards.

Scroll down for a preview of this learning objective’s games and the concepts.

Concepts Covered

If all measurements in a population are known, no sampling is necessary and data comparisons involve the calculated measures of center. Use visual comparisons to make conjectures about the data. For distributions in which the mean is the better measure of center, variation is measured in terms of how far the data values deviate from the mean. Calculate how far each value is above or below the mean. Determining deviations from the mean is the first step to build a measure of variation based on the spread to either side of the center.

Averaging the absolute values of the deviations leads to a measure of variation that is used to describe the spread of data distribution and to compare distributions. This measure is called the mean absolute deviation, or MAD. Average the absolute values of the deviations from mean to determine MAD. Range (the difference between the minimum and maximum values in a data set) and interquartile range can be used as a measure of comparative variability.

A preview of each game in the learning objective is found below.

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Image for Probably Fun: Approximate Probability
Probably Fun: Approximate Probability Estimated Duration: 11 minutes These dice are RIGGED! Play with cheating dice, but first you have to find out... how will they roll?
Image for Santa's Random Gifts
Santa's Random Gifts Estimated Duration: 16 minutes A little girl comes to help Santa Claus deliver gifts for her family! Students will learn there are empirical and theoretical probabilities, develop a theoretical probability model, and discover how to calculate the approximate frequency of events.
Image for Theoretical And Empirical Probability
Theoretical And Empirical Probability Estimated Duration: 5 minutes In this lesson, students will learn the difference between theoretical and empirical probability. They will understand that theoretical probability is based on the structure of an event and helps predict likely outcomes, while empirical probability is derived from actual experiments or observations. Students will practice calculating these probabilities and making predictions based on both concepts.
Image for Basketball Master
Basketball Master Estimated Duration: 12 minutes Shoot a basketball through the hoop and answer some questions along the way! The game does not have any instructional content, it simply has review questions spread throughout.
Image for Galaxy Escape
Galaxy Escape Estimated Duration: 20 minutes 10 Bright Monsters have been captured in space and they need your help to cross the galaxy jumping between platforms, finding them, and releasing them by correctly answering each question. Each monster that you release and unlock will be available to play with in the next level, in the search for the next monster. In your journey, you’ll be able to find power-ups, like ‘Double points’ and ‘Slow down’, which can be activated by finding gems, and their duration can be extended by correctly answering a question. Unlock and release the 10 different monsters and a spaceship along 10 different levels, while you make the most possible points.
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