Evaluate Expressions Given Values Math Games

4 games

In this series of games, your students will learn to evaluate expressions at specific values of their variables. The Evaluate Expressions Given Values learning objective — based on CCSS and state standards — delivers improved student engagement and academic performance in your classroom, as demonstrated by research. This learning objective directly references 6.EE.A.2.c as written in the common core national math standards.

Scroll down for a preview of this learning objective’s games and the concepts.

Concepts Covered

An expression is a phrase in a sentence about a mathematical or real-world situation. An algebraic expression is an expression that contains variables. Evaluate expressions for given values by substituting the value for the variable. Evaluate expressions using formulas by correctly substituting the values for the variables and evaluating for the unknown.

Follow the order of operations when evaluating expressions where from left to right: first grouping symbols, then exponents, then multiplication and division (whatever comes first), and finally addition and subtraction.

A preview of each game in the learning objective is found below.

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Image for Icecavator
Icecavator Estimated Duration: 12 minutes Uncover the secrets buried deep beneath the ice of the arctic regions by using your spaceship's mining laser! In this game, students will perform arithmetic operations including those involving whole-number exponents.
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Jewel Maker Estimated Duration: 22 minutes In Jewel Maker, create amazing jewels to understand the concept of replacing a variable in an expression.
Image for MathCraft: Magic Variables
MathCraft: Magic Variables Estimated Duration: 20 minutes MathCraft: Magic Variables is a game where the student will craft potions while evaluating expressions in the right order to solve a math equation while changing variables with the correct numbers within it; The game is divided by days, each one presenting a new challenge slowly escalating in difficulty. It is expected that at the end of the game the student will have learned to solve equations in the correct order while using variables.
Image for Order of Operations with Variables
Order of Operations with Variables Estimated Duration: 5 minutes Practice using The Order of Operations with Variables
Image for Newton Pool
Newton Pool Estimated Duration: 15 minutes The game consists of hand-crafted levels where the player controls a white ball. The goal of each level is to get the white ball to the end of the level in as few moves as possible, while racking up points by bumping golden balls into obstacles on the way! The game does not have any instructional math content, it simply has math review questions spread throughout.
Image for Galaxy Escape
Galaxy Escape Estimated Duration: 20 minutes 10 Bright Monsters have been captured in space and they need your help to cross the galaxy jumping between platforms, finding them, and releasing them by correctly answering each question. Each monster that you release and unlock will be available to play with in the next level, in the search for the next monster. In your journey, you’ll be able to find power-ups, like ‘Double points’ and ‘Slow down’, which can be activated by finding gems, and their duration can be extended by correctly answering a question. Unlock and release the 10 different monsters and a spaceship along 10 different levels, while you make the most possible points.
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