Congruence with Transformations Math Games

3 games

In this series of games, your students will learn that a two-dimensional figure is congruent to another if the second can be obtained from the first by a sequence of rotations, reflections, and translations. The Congruence with Transformations learning objective — based on CCSS and state standards — delivers improved student engagement and academic performance in your classroom, as demonstrated by research. This learning objective directly references 8.G.A.2 as written in the common core national math standards.

Scroll down for a preview of this learning objective’s games and the concepts.

Concepts Covered

Two figures are considered the same if one can be superimposed on the other. Reflections, rotations, and translations, and compositions of these, are called rigid motions. Rigid motions preserve the measurements of angles. Terminology for transformations (image, pre-image, and preserve) is used to describe the effects of rigid motions and other transformations. Two figures in the plane are said to be congruent if they have the same shape and size.

Experiment with translations (sliding a figure in a particular direction for a particular distance), rotations (rotate around a particular point called the center of rotation), and reflections (flipping a point or figure over a particular line called the line of reflection). Use transparencies to experiment with rigid motions. Given two congruent images on a plane in different quadrants, use two transformations to superimpose the pre-image onto the second image. Verify what happens after a figure goes through different transformations. 

A preview of each game in the learning objective is found below.

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Image for The Tangram Variety
The Tangram Variety Estimated Duration: 17 minutes Piece together the puzzle pieces by rotating, translating, and reflecting various shapes!
Image for Shape Quest
Shape Quest Estimated Duration: 16 minutes Shape Quest is a game that teaches congruence through shape transformations. Set in outer space, the students need to translate, rotate, and reflect objects so that they reach their targets.
Image for Congruency Through Rigid Motions
Congruency Through Rigid Motions Estimated Duration: 4 minutes In this lesson, students will learn about congruency through the concept of rigid motions, including reflections, rotations, and translations. They will explore how these transformations preserve the size and shape of figures, ensuring congruency between the original figure (pre-image) and the transformed figure (image).
Image for Newton Pool
Newton Pool Estimated Duration: 15 minutes The game consists of hand-crafted levels where the player controls a white ball. The goal of each level is to get the white ball to the end of the level in as few moves as possible, while racking up points by bumping golden balls into obstacles on the way! The game does not have any instructional math content, it simply has math review questions spread throughout.
Image for Galaxy Escape
Galaxy Escape Estimated Duration: 20 minutes 10 Bright Monsters have been captured in space and they need your help to cross the galaxy jumping between platforms, finding them, and releasing them by correctly answering each question. Each monster that you release and unlock will be available to play with in the next level, in the search for the next monster. In your journey, you’ll be able to find power-ups, like ‘Double points’ and ‘Slow down’, which can be activated by finding gems, and their duration can be extended by correctly answering a question. Unlock and release the 10 different monsters and a spaceship along 10 different levels, while you make the most possible points.
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