Legends of Learning has Upgraded Your Experience

The new digital-first education world requires a great user experience (UX). This is crucial to effectively creating more engaging, accessible, and impactful learning. 

This is especially true in EdTech, where both students and teachers need seamless platforms to achieve their learning goals. 

At Legends of Learning, we recognize the power of a strong user experience and so have overhauled our platform to meet the evolving needs of our users. At the same time we’ve also added a few fun surprises to make your classroom more fun! Here’s what we did it and why it matters:

Legends of Learning’s Upgraded Experience: Why it Matters

As an educator, you know that when tools are intuitive and easy to use, you can focus more on teaching and less on technology. 

On the other hand, when a platform is cluttered, slow, or difficult to navigate, even the best learning content becomes a challenge to deliver. 

A good UX design isn’t just about making things look nice; it’s about making platforms functional, accessible, and efficient. 

This is critical not only for engaging students but also for helping teachers maximize their time and resources.

At Legends of Learning, we took your feedback seriously and worked to eliminate frustrations, making the platform easier for educators to use. No matter whether you’re assigning activities, monitoring student progress, or exploring new teaching resources!

Why We Updated the Platform

We listened to your feedback. After six years of building and expanding our platform, we have introduced many new features based on educator requests. 

Over the years, our platform grew in complexity as we added new features according to your requests and needs. This growth made the platform’s initial experience more complicated, especially for first-time users.

Therefore, we realized that it was time to simplify and reorganize our features to deliver a more intuitive experience. Now, educators at every level have it easier to assign activities, track progress, and access resources quickly!

What’s New: A Simpler, Smarter Experience

This Legends of Learning upgraded experience contains a series of key improvements that make the platform ideal for teachers and school leaders. Read on to discover all of them.

  • Simplified Assignment Creation: We’ve streamlined the process for creating assignments, making it easier and faster to get lessons set up for your students. 
  • Streamlined Navigation: We’ve placed the most commonly used features right at your fingertips, making it easier than ever to access the tools you rely on daily.
  • Teacher-Friendly Design: We refreshed the overall look of the platform, making the interface cleaner and key features easier to find and use. 
  • Consolidated Activity Types: To easily find and understand the wide range of activities available, we’ve consolidated all activity types into one location with clear descriptions. 

And Now For The Fun: New Teacher Focused Awakening Features

The Legends of Learning upgraded experience isn’t just about simplifying navigation—it’s about enhancing how you deliver engaging experiences, like Awakening.

Awakening New experience legends of learning

With our updated platform, teachers can now add Awakening as a timed activity within assignments, giving students a focused learning session tailored to specific topics or objectives. 

Additionally, the new Awakening customization options allow you to personalize your own teacher avatar and virtual classroom. This unique update gives you the ability to design a classroom that reflects your teaching style and flair.

Customize teacher avater in Awakening Legends od Learning

How It Benefits Users

For teachers, the new UX means spending less time navigating the platform and more on instruction and student support. 

You can quickly set up assignments, manage class activities, and track student progress, all with fewer clicks and less confusion.

For school leaders and principals, these updates help ensure teachers are using the platform efficiently, allowing for smoother implementation across classrooms and grade levels. 

The streamlined design also helps new teachers get up to speed more quickly, improving the overall adoption of digital tools in your school.

And the new Awakening features bring everything together with a more engaging and fun experience for all!

Putting Educators First

At Legends of Learning, we believe that great technology should support great teaching. 

Consequently, we’ve built our user experience redesign around the needs of educators like you—those who inspire, motivate, and lead students to success. 

Key takeaways

  • Legends of Learning’s upgraded user experience will make your job easier, whether you’re a teacher delivering daily lessons or a principal overseeing multiple classrooms. 
  • By listening to your feedback and streamlining our platform, we’ve created a space where learning is enhanced through simplicity, accessibility, and intuitive design.
  • After all, when technology works effortlessly, you can focus on what you do best—teaching, leading, and inspiring the next generation.


Have questions? Reach out to us at support@legendsoflearning.com


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Make Tech Easy
for Teachers to Use

When it comes to digital education content, technology and tools, ease of use reigns supreme. If we don’t make new media and tech easy for teachers, they won’t use them in the classroom.

Good digital education tools can be tremendously beneficial in the classroom. They help teachers engage students AND reinforce the educator’s lessons. We know this. But as such, that tool must do more than simply entertain students, and meet a basic loose affiliation with curriculum topics. They must be intuitive and natural to implement.

This is a classic user experience conundrum. User experience (UX) concerns itself with making a customer happy before, during, and after using a product. Unfortunately, education content, games and tech products have been criticized for not meeting the UX bar in the past. Ease of use is one of the main culprits.

Creating a successful education UX requires understanding teachers’ challenges with technology as much as it does building great curriculum media for students. Teachers don’t receive as much professional development as they would in an ideal world. Many struggle with using the latest technology on a personal basis, much less figuring out how to deploy it in the classroom.

Content creators and developers should understand what makes a new digital tool in the classroom useful. Does the media reinforce teacher lessons, or is it a distraction? Can a teacher use the product as part of their core curriculum, or does it seek to replace them in some way? Will a teacher be able to use student data for productive analytics, or do privacy risks interfere?

“Companies often overlook the fact that younger students do not have email addresses, and that teachers are more likely to use technology if it is easier to set up class rosters with user names and passwords,” said Richard White, Science Department Chair, Griffin Middle School. “I need to be able to import CSV files and have the software generate the user names while I assign a generic password.”

It makes sense to engineer content and tools to work for the teacher as much as they work for the student. A happy teacher makes for a successful use of the new education tool.

Providing Integration

Making new tech easy for teachers to implement within larger district learning management (LMS) and student information systems (SIS) is a primary consideration. “Products need to have seamless integration within existing district technology ecosystems,” said Scott Beiter, a science teacher at Rensselaer Junior Senior High School. “A district won’t buy all new hardware just to adopt one wonderful product.”

For example, integrating into Google for Education allows teachers across the country to use digital tools. Similarly, working within other widespread and adopted education standards, both curriculum and technological, helps teachers use your tool.

“Two words: Google integration!” added Rebecca Beiter, a teacher at Bethlehem Central School District.

A Little How-to Help Goes a Long Way

Sometimes making a new digital tool work in a classroom is as much as about guidance as the actual tool itself. Not every teacher will pick up on how to implement a tool, no matter how well designed it is.

Many companies release their tools with video tutorials, webinars, professional development, and user support forums to make their tech easy for teachers. Some actively seek feedback from teachers and incorporate that feedback in their product evolutions (have you joined the Legends of Learning community yet?).

Secondary content such as lesson plans and evaluation tools can make a big difference for a teacher’s experience. Not only does the digital tool work, but the supplementary content helps teachers at least consider how to implement in the classrooms.

Going the extra mile can make all the difference for a new education tool.

Additional Teacher Insights

We asked our Legends of Learning community members what they thought about the topic, too. Several offered additional insights:

“Making tech media accessible to students on a free basis is crucial,” said Caitlin Unterman, a teacher at Bedford County Public Schools. “Also, including easy to read instructions, easy to manipulate sites, and allowing for manipulation of content, is key!”

“As an educator, companies need to follow CIPA rules and make student sign up easy and without emails,” said Bobby Brian Lewis, Bibb County Schools. “They can also make tech that can read to students to meet the needs of special needs students such as close caption. Tech companies need to be aware of the needs of students with special needs.”

“Companies should look to their local community to help schools improve their internet connections,” said Nancy Hoppa, Ingenuity Program, Baltimore City Public Schools. “Many school communities are in older buildings and just getting connected in the first place presents a no go situation. One in which we need to almost always have a back up plan just in case. Another big problem we are facing is using technology for engineering/stem based projects. We need tools to construct the projects we are designing online and training. This generation does not have nearly as much experience working with hammer, nails and saws!”

There’s no single best way to make tech easy for teachers. Doing so is crucial to enable students to succeed in the digital age.

What do you think?

For Teachers
For Schools
For Districts