Five Reasons You Should Teach with Games

Adults love games. Kids love games. Both groups of people work in classrooms. So why aren’t classrooms filled with game-based learning? Keep reading and discover the five key reasons to teach with games!

Some teachers have resisted gaming because they see it as a chance for students to goof off rather than focus. In their minds, games do not truly teach content and thus do not provide educational value.

Over the past few years, learning games have evolved to include content of real value. Meaningful learning games are now easily accessible for teachers. Legends of Learning offers 900 science curriculum games for middle school.

Take it from this teacher. Game-based learning is not only fun for students it makes teaching easier.

Five Reasons to Use Games in Your Classroom

1. Students Love Games – Most students already spend free time playing games online with friends, watching other gamers play on YouTube, and bragging to each other about who’s the best gamer.

Introducing games into your class is a natural extension of what your students already like. With so many games available that teach content, it’s the perfect fit for your classroom.

2. One-on-One Time with Students – Imagine getting to walk around a room of 30 students and having meaningful one-on-one conversations with each of them. Because students are so engaged, off-task behavior with gameplay is minimal, in turn giving you time to work with the students who need your help most.

3. Curricula Games Mean Learning – Games are effective because students have so much fun playing the games they don’t even think about whether learning is taking place. When students are engaged, they learn significantly more content and remember more of what they learned. This leads to higher test scores and more confidence in taking on complex tasks in the classroom.

4. Struggling Students Feel Included – When students struggle, they often stay quiet or act out. Because games are fun and teach content without shame, struggling students engage and learn at their own pace.

It’s common to see organic conversations about content crop up during class. Students who never raise their hands show eagerness to participate. Games remind you that all students want to learn, they just need the right vehicle.

5. Personalized Learning – Games let students take control of what they learn. Students teach themselves new material or review existing knowledge via engaging gameplay. Teachers facilitate learning, gently guiding students through game play, and helping them think critically about decision points. This is the 21st-century classroom.

As you consider your lesson plans for the school year, imagine the possibilities games offer as an everyday part of your instruction. Simply put, game-based learning can transform your classroom. Want proof? Try Legends of Learning science games for three weeks and watch student achievement take off in your classroom.

Aryah Fradkin is Manager of Teacher Outreach and Engagement for Legends of Learning. Before joining the Legends, he taught middle school for six years in Baltimore City Public Schools.

Creating a Blended Learning Culture in Your School

Excerpted from Eight Steps to Successfully Implement Blended Learning in Your Classroom. Download it today.

Having technology in your classroom can be a fantastic thing. It has the potential to expose your students to a world of information, hand’s on projects and game based learning, like our middle school science games. In order to maximize your classroom experience with blended learning it is critical to have a school culture that supports technology integration.

Getting Administrators & Parents On Board With Blended Learning

Teacher working in a blended learning classroomMaking the shift from traditional learning to blended learning is daunting and impacts every stakeholder in a school community, including leaders, teachers, IT staff, students, and parents. As a result, the journey from old to new, from traditional to blended, must be a shared journey—one in which all stakeholders are engaged and all voices are heard.

For a blended learning initiative to be successful long-term, decisions cannot be top down or device driven. Instead leaders must carefully consider why they want to make a shift to blended learning and how that shift will benefit members of the school community. To get administrators and parents on board, use these two approaches.

Administrators

Administrators may hesitate to invest in blended learning because of cost or lackluster results. Overcome their concerns with detailed research and data that show blended learning’s past successes and your plans to implement the teaching model in the classroom.

Administrators also want hard numbers about projected academic performance. They prefer financial documents, implementation plans, and blended learning examples. The more data and documentation you can provide, the more likely your blended learning proposal will receive approval.

Parents

Parents care about academic performance on a more personal level—everyone wants their child to succeed. They want to know how their child is performing academically, and what you’re teaching in the classroom. They also desire to learn how to help their child improve test scores and study habits.

To reach parents, talk through how blended learning will motivate their student to learn and excel, they will back the initiative. Your conversation could prompt them to become advocates on your behalf and secure support from administrators, other teachers, and peer parents.

Establishing A Blended Learning Culture In The Classroom

Child doing work in a blended learning classroomBlended Learning Universe marks the importance of culture in blended learning success. The organization states:

Blended learning can sustain a bad culture or help create a new one. Culture is especially useful — or toxic — in blended programs because blended learning goes hand in hand with giving students more control and flexibility. If students lack the processes and cultural norms to handle that agency, the shift toward a personalized environment can backfire.

Start With Clear & Honest Communication

As such, your blended learning culture sets the tone for classroom instruction and assignments. It fosters the right attitudes in students, inside and outside the classroom. Culture can affect parents, too, causing them to encourage, rather than frustrate, their students’ blended learning activities.

To establish culture inside the classroom, begin with clear and honest communication with your students. Set expectations for your blended learning program, whatever it encompasses—classroom projects, edgames, student teams, at-home assignments, et cetera.

Use The “TRICK” Acronym

Also employ “TRICK,” an acronym suggested by Esther Wojcicki and Lance Izumi, authors of “Moonshots in Education: Launching Blended Learning in the Classroom.” The acronym stands for trust, respect, independence, collaboration, and kindness. When your classroom embodies those five traits, students learn, grow scholastically and personally, and desire to help their fellow students.

Outside the classroom, you should also focus on communication, this time with parents. Just because you got their initial buy-in doesn’t mean your work is done. Let parents know how their kids are enjoying and improving thanks to your new blended learning environment. Remember that some parents may not be familiar with digital technologies and tools, especially if you teach in a rural or underserved area. Share basic information about blended learning with these parents, and offer opportunities for them to experience it in the classroom. Showing parents how blended learning works can better convince them than a letter sent home.

Spread The Culture Across The School Campus

Finally, aim to spread your blended learning culture across the school campus. Your own success with the initiative often sells itself, but you should talk about it, too. Sharing results and personal testimony invites other teachers to participate in blended learning and make a difference in their classrooms.

Learn More About Blended Learning With LoL

Our online educational games at Legends of Learning works perfectly with and seamlessly integrates into blended learning models. For more information, give us a call at 888.585.1317 or contact us online today.

You can download the whole white paper Eight Steps to Successfully Implement Blended Learning in Your Classroom here on the Legends of Learning site.

Game Based Learning and the Blended Classroom

Game Based Learning (GBL) and the blended classroom have become increasingly popular instructional options as teachers strive to improve teaching and learning. These two instructional forms complement each other well. Both serve the 21st century classroom by engaging students in their education and giving them opportunities to develop not only basic curriculum mastery but also critical thinking and problem solving skills.

GBL uses games to aid students’ learning. Although GBL can drastically transform instruction, as in the case of using World of Warcraft to teach humanities, GBL can be as simple as playing Jeopardy to review materials before summative assessment. Both applications involve games to complement or replace more traditional instructional methods, such as lectures, Q&As, and worksheets.

Most teachers employ some form of GBL. However, we must be careful not to confuse GBL with gamification. In gamification, a teacher incorporates the mechanics of game play and game design into the curriculum. Teachers who espouse GBL take a very different approach. They infuse the curriculum with games, and the games become primary methods to introduce, explore, explain, and reinforce material.

What Is Blended Learning?

Blended learning fuses online and traditional “brick and mortar” instruction. Some teachers assume using technology equals a blended classroom; however, blended learning should be viewed as more of a spectrum between traditional “brick and mortar” instruction on one end and online-only classes on the other.

Most truly blended classrooms feature 1) students who access some class content and instruction online outside of the traditional time and space of the classroom, and 2) a Classroom Management System (CMS) such as Edmodo or Moodle.

Teacher using game-based learning in her blended learning classroom

Game Based Learning & Blended Learning In Practice

GBL fits seamlessly into a blended instructional model. Games can act as bridges between the physical, face-to-face environment and an online classroom in at least three ways.

Independent Game Play Outside Of Class

First, a student could play games independently, outside the regular class time and setting. Sites like Quizizz and Quizlet have popularized this method. For this to be successful, teachers must possess some way to track student progress and learning. This usually occurs in the form of tracking time spent on the game and assessing students’ answers and feedback to questions.

Teachers Meeting With Students Virtually

Students using online educational games within a blended learning classroomSecond, a teacher could meet with students in a virtual environment. Examples of such environments include Minecraft: Education Edition and Second Life. With this method, the teacher schedules a time to meet in a virtual space within the game. Students and teacher are therefore in different places but meeting at the same time. The mode of instruction varies depending on the virtual environment and game limitations. A lecture is possible in Second Life, for example, but not Minecraft.

Students Meeting & Playing Together In A Game Environment

Third, a student could meet and play with other students in a game environment without teacher supervision. The situation arises when students are assigned collaborative Minecraft projects or asked to compete against other students in some games found on ABCya!.

Benefits Of Game-Based Learning In Blended Learning Classrooms

GBL perfectly suits a blended classroom framework. With it, teachers meet students’ expectations—today’s students already “game” with other students. Teachers also overcome challenges found with typical homework assignments and assessments.

Games can reduce testing anxiety and increase student motivation to engage and learn. In fact, some teachers see students playing games outside of class sheerly for the joy of it. For those reasons and many more, game based learning will become a more common mode of instruction that extends learning beyond the classroom.

Scott Beiter teachers science at Rensselaer Jr. Sr. High in Rensselaer, New York. Follow his blog, Full Sail Science, to learn more.

Personalize Your Test Prep with Science Games

Estimated reading time: 4 minutes

In this blog post, we’ll explore why personalized test prep is so important. Keep reading to learn more!

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