Get Your Classroom Ready for Blended Learning

The following is an excerpt from our new white paper, “Eight Steps to Successfully Implement Blended Learning in Your Classroom.” Download it today!

Do you ever find yourself leaving school at the end of the day thinking you could have taught your lesson just a little bit better? It is very natural as a teacher to take stock of your day and think about adjustments you can make for tomorrow. What if you could use tools like games to make a large scale change to your classroom that would lead to much higher levels of engagement and achievement? You can, and blended learning is the 21st century key to this kind of change.

Getting Your Classroom Ready For Blended Learning

You might be wondering how can you transform your classroom with a blended learning model? After all, the possibilities with tech based learning — middle school science games (hint, hint) — can be truly infinite given the right strategies.


Time To Rearrange The Desks

Girl playing an online educational game on her ipadWhether you have a cart of iPads or a room full of Chromebooks, integrating technology into your classroom is a great way to engage students in learning. One facet, the classroom setup, is often overlooked. It might seem that just putting technology on the desk in place of a textbook will improve a student’s experience and engagement, but research has found otherwise.

Says Ramona Persaud, Edutopia contributor, “From the front door and school grounds to the classroom, the aesthetics of learning spaces impact brain function and influence how students feel when they’re in school—as well as how they feel about their school.”

You likely understand Persaud’s point intuitively. Students perform better when they feel comfortable, safe, and feel as though they belong. You might even have anecdotal evidence demonstrating the impact of something as simple as a desk arrangement. If classroom setup is instrumental in determining the success of your blended learning model, try something a little out of the box next year. Get a bunch of chairs and a couch and have your students use them during blended learning time. No room in the budget for furniture? No problem! Let students sit on the floor. Students simply do not have to be sitting at a desk in order to be engaged in learning.


Seven Ways To Set Up Your Class For Success

Little girl using a phone in a blended learning classroom

Check out this great list of recommendations from Blended Learning Universe on how to arrange your classroom for Blended Learning.

  • Station Rotation – moves students from station to station on a fixed schedule, with at least one (if not all) of the stations featuring digital learning activities such as games, puzzles, or videos. The rotation can free up teaching time, allowing you to work one-on-one with students needing extra attention.
  • Lab Rotation – looks similar to Station Rotation except that students go to a dedicated computer lab rather than an in-classroom station. Many teachers enjoy the flexibility of using an outside lab in terms of both scheduling and classroom layouts.
  • Individual Rotation – provides students with personalized schedules and assignments. The students may or may not visit every work station in a single day, instead focusing their attention on completing assigned activities.
  • Flipped Classroom – changes the classroom dynamic. Students learn at home via a digital curriculum and online lectures. They then complete teacher-guided projects and other activities in the classroom.
  • Flex – gives the most control to students. It allows them to move through classroom curriculum and activities — both digital and traditional — on a fluid schedule. Teachers, in turn, offer support and instruction as needed. This model tends to use online learning to a greater degree than the previous four.
  • A La Carte – allows schools to offer electives they can’t provide due to a lack of on-site resources. The model often supplements high school classes.
  • Enriched Virtual – requires students to learn at home via online instructional materials and meet with a teacher face-to-face two to three times a week. This model tends to be less common than the other six.

No matter which approach you choose, remember that bringing blended learning into the classroom is a chance to approach student learning in a new way. Do something new this year with your class and get excited for a transformational 2017-2018 school year!!!

Try Our Games With Your Blended Learning Model

One of the best ways to get your classroom ready with a blended learning model is by using our online educational games here at Legends of Learning. For more information, give us a call at 888.585.1317 or contact us online today.

Don’t forget to download the new white paper, “Eight Steps to Successfully Implement Blended Learning in Your Classroom.”

New Features: Simplified Log In and Rostering

We’re happy to announce two new major features that were unveiled on the Legends of Learning platform today. The first is a simplified log in page. This new login makes it clear where students should log in. Heretofore, many students were mistakenly (or intentionally) logging in to the platform as teachers.

The second major change is the addition of more rostering functionality to the platform. This feature set allows teachers to create class rosters, and launch playlist to a class roster. It also allows students to join an active playlist as a rostered class member. In addition, teachers can now create a student in a student page, a playlist page, or a session page.

Several other minor enhancements were made to improve the teacher experience, including ensuring no timeouts for teacher sessions if they are using the application. Legends of Learning will continue rolling out enhancements as they are built and tested for quality assurance.

Personalize Your Test Prep with Science Games

Estimated reading time: 4 minutes

In this blog post, we’ll explore why personalized test prep is so important. Keep reading to learn more!

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Legends of Learning Closes Seed Round as Product Launches to Enthusiastic Reviews

 

$9 Million Raise to Support Team Growth, Market Expansion

 

The following is a press release issued this morning about Legends of Learning’s seed round of fundraising.

Legends of Learning closed its seed round of fundraising with a total raise of $9 million. The fundraising round follows the successful launch of our initial game-based learning platform that has been met with praise from educators and recognition by influential media organizations. The company was featured in a recent USA Today article that explained how its platform can overcome a barrier to “getting high-quality learning games into K–12 classrooms.”

Legends of Learning, which is co-headquartered in Washington, D.C. and Baltimore, Md., will leverage the funds to execute its long-term strategic plan in the education sector. The investments will allow the company to meet demand by hiring additional team members and expanding its platform to new school grades and subjects.

The company was founded by Vadim Polikov, a research scientist who previously started Astrum Solar, a top 10 U.S. solar installer, and American Journal Experts, a large academic editing company serving the international scientific research community.

Joining Polikov as co-founders are Larry Cynkin, chief technology officer, who was formerly with Comcast and Honesty Online; Aryah Fradkin, manager, Teacher Outreach, who is a former Baltimore City, Md., teacher; Joshua Goldberg, chief strategy officer, and an Astrum Solar co-founder; Geoff Livingston, chief marketing officer, who is an award winning digital marketing entrepreneur; and Sandy Roskes, chief operating officer, and a former Astrum senior executive.

“This team brings vision and experience to the table. The successful closing of this seed round will let us accelerate our focus on helping more teachers reach students with research-driven, curriculum-based education games,” says Polikov.

Legends of Learning launched at the end of March with a first-to-market approach of 900 curriculum-based education games for middle school earth and space science, life sciences and physical science curricula. The games, created by over 300 game studios, are based on rigorous academic research conducted in partnership with Vanderbilt University.

Unique aspects of the Legends of Learning game-based learning platform include:

  • Short games (5–25 minutes) that align to middle school science curriculum standards to ensure content engages and helps students succeed in their studies;
  • An intuitive platform similar to Netflix and Amazon that makes games easy and natural to use in classrooms; and
  • A dashboard that allows teachers to observe student comprehension in real time, create game playlists for classes and individual students, and assess content mastery.

The company will demonstrate its technology platform and games publicly at the International Society for Technology in Education Conference & Expo June 25–28 in San Antonio, Texas.

5 Earth Day Playlists to Engage Your Students

Earth Day is coming quickly (April 22nd, remember?) and it’s a great opportunity to teach students about conservation, responsibility and being part of a global community.

There are so many ways to make this happen. In addition to the many project based learning opportunities we listed on Monday, you can use games to help students engage in Earth Day.

See our Earth Day Activities and Ideas page for free games, additional resources and lesson plans!

The following is a list of Ambassador recommended playlists of games you can use for Earth Day. They drew from our 90 learning objectives, and more than 600 NGSS aligned science games for middle school that engage students in virtually every topic for Earth, Life and Physical Sciences.

We are dedicated to incorporating Ambassadors’ content suggestions on how to use games in the classroom. In addition, our own team offered an additional playlist.

Without further ado, check out these awesome recommendations and give your students an amazing new Earth Day experience this year.

 

Janessa Slattery’s Earth Day Playlist

Learning Objective: Increasing and Decreasing Impacts on Earth Systems

Games: Defender: Human Impact on Earth, The Big Picture Hosted by Zedd: Animal Agriculture, Mini City

Synopsis: These games show students the impact of human activities on our planet and ways we can build sustainably to avoid doing major harm.

Mariana Garcia-Serrato‘s Earth Day Playlist

Learning Objective: Global Climate Change

Games: Warm Planet Adventure, Escape Global Climate Change, Greenman and The Global Climate Change, Preventative Measures

Synopsis: Student learn about harmful greenhouse gases, ways to combat a warming atmosphere and environmentally friendly sources of alternative energy.

Caitlin Unterman‘s Earth Day Playlist

Learning Objective: Natural Resources

Games: Wealthy City, Resourceful Adventure, The Story of Natural Resources, Pipe Mechanic: Natural Resources

Synopsis: This playlist is great because it takes students through different games that express the importance of natural resources in our everyday lives. Without natural resources from our Earth, many of our daily activities and technologies would not be possible!

Jennifer Pendleton‘s Earth Day Playlist

Learning Objective: Greenhouse Effect

Games: Infrared Escape, Green Planet Adventure, Little Green Planet

Synopsis: Infrared Escape would be a good refresher on the greenhouse effect. Green Planet Adventure helps review more concepts about the greenhouse effect and reinforce them. Little Green Planet is a chance to apply the concepts learned to make decisions.

Jennifer's Earth Day playlist.

Legends of Learning’s Earth Day Playlist

Learning Objective: Human Impacts on Earth Systems

Games: Oscar’s World: Human Impacts on Earth’s Systems, Dam Planner, Bottles: Human Impacts on Earth’s Systems

Synopsis: These three games use a variety of methods to help students understand how their actions have a direct impact on Earth’s ecosystems. Dam Planner really puts students in the drivers seat and helps them actualize their decision making.

Legends of Learning's Earth Day playlist.
 

You can log in and play these games today on the Legends of Learning platform. To become an ambassador, visit our site and fill out this simple form.

27 Tips To Set Up A Blended Learning Classroom

Blended learning offers amazing benefits to the classroom, with ISTE reporting it meets many of the organization’s Standards for Students and Teachers and leads to a “more rigorous, challenging, engaging, and thought-provoking classroom.” While true, blending learning has to be implemented correctly to provide engagement and teach classroom lessons.

In its simplest definition, blended learning integrates digital content, like Legends of Learning educational games (edgames), with face-to-face learning. The more technical definition says blended learning integrates digital content with traditional teaching methods; typically requires the physical presence of the teacher and students in a classroom; and gives the student some control over their time, space, and learning path and pace.

27 Blended Learning Tips When Setting Up Your Classroom

teacher with student in a blended learning classroomTo create a blended learning classroom, use some or all of the following 27 tips. The tips can be categorized into three areas: planning, implementation, and improvement. As such, you should find a relevant suggestion for wherever you are in the blended learning journey.

1. Redefine Your Role In The Classroom

You, the teacher, perform a critical part in encouraging deeper learning. However, the role is evolving, particularly in blended learning environments. TNTP, a nonprofit organization dedicated to positive change in public schools, says teachers who employ blended learning should learn to see themselves as people with three distinct responsibilities. These include research and development, integration, and guidance. The three responsibilities may be owned by an individual teacher or shared amongst a team.

2. Start With A Description Of The Curriculum

Writing down what the next two weeks or semester will cover often identifies learning goals, objectives, and outcomes. The description also ensures your familiarity with the curriculum content and helps pinpoint potential digital resources, such as edgames, online quizzes, and videos.

3. Outline Your Goals

Goals strip a curriculum description of the fluff, leaving you with a clear focus and targets to hit.

4. Determine Learning Objectives

Learning objectives quantify goals. Set these so that you can measure classroom and student performance in real time and at the end of a learning block.

5. Define Learning Outcomes

Outcomes define how students will achieve objectives and demonstrate competency in the subject matter. Specific outcomes could include classroom participation, online assignments, oral presentations, et cetera.

6. Choose A Blended Learning Model

Once you have a clear picture of what you want to teach and desire students to achieve, you can choose a blended learning model. The common models number six: face-to-face driver, rotation, flex, online-only, self-blend, and online-driver. Most of the models contain nuances. For example, the rotation model spans rotation stations, lab rotations, and individual rotations. Another common model includes the flipped classroom, in which online content and instruction is delivered online and at home. Students then come to a brick-and-mortar school for in-classroom projects and practice. Some teachers use one or more models to make their classroom content more engaging and rigorous.

7. Explore Different Teaching Methods To Complement The Model

Kids around tablet playing online educational gamesDifferent models and teaching roles sometimes mean changing up your teaching methods. Some blended learning classrooms, for instance, use team teaching.

8. Use The Right Technology Tools

Software changes often, so it’s important to set down the fixed matters first. Goals, learning objectives and outcomes, blended learning models, and instructional methods should dictate the technology choice, not the other way around. In addition, remember that you may need more than one tool. Students learn differently and have unique needs. It’s unlikely that one edgame or digital resource will work well for all.

9. Aim For Relevance & Fun, Not One Or The Other

This tip relates to technology in that the tool should be relevant AND fun. That is, the digital content should complement learning objectives and achieve outcomes. If it doesn’t, the tool is irrelevant and ineffectual. The tool, though, also needs to be fun. Students won’t use a tool they don’t like.

10. Design The Classroom As A Blended Learning Environment

Layout and aesthetics affect student morale and the ability to learn. Plus, if you use a specific learning model, you may need to move desks and chairs around. You don’t necessarily have to do the work on your own; Mark Philips, a teacher and educational journalist, notes in an Edutopia article that student involvement in classroom design and layout can “empower them, develop community, and increase motivation.”

11. Know The Traditional & Online Content

To build trust with students, you need to know the content inside and out. This means revisiting the curriculum content, as well as testing digital content and edgames. You want tools that cement knowledge, lead to application and critical thinking, and motivate learning, not ones that sabotage your efforts or frustrate students.

12. Create Individual & Collective Learning Goals

You established overarching learning goals earlier. Now, combine them with individual learning goals. Students work at different paces and may be on another learning path than another student. Learn to incorporate that information into your blended learning planning to see success with students and the classroom as a whole.

13. Develop A Classroom Culture That Embraces Blended Learning

Esther Wojcicki shares her process for creating a blended learning culture in the book “Moonshots in Education: Launching Blended Learning in the Classroom.” She uses the acronym “TRICK,” which stands for trust, respect, independence, collaboration, and kindness. With those values embedded in the classroom, students want to learn, grow, and help out their teacher and classmates.

14. Set Expectations

Students achieve when given goals, so set expectations. Let them know how to succeed in the classroom and at home, and they will.

15. Share An Overview Of Classroom Activities, Projects, Playlists & Outside Resources

Teacher using online educational games with her blended learning teaching modelWith overall expectations set, share daily and weekly assignments. The process might not look all that different from standard homework tasks except that they involve online content and opportunities for in-classroom game play. Sharing additional resources for study can be a good idea, too, especially if you claim a couple of high performers or students who need to skip around assignments to stay engaged with the classroom content.

16. Provide Clear Instructions & Routines For Game Play

Students need to know to log out of an application and turn off computers or tablets before moving to a different classroom activity. The specificity is important; students probably don’t have to log out at home, so they won’t think to do it in the classroom.

17. Give Students Control Over Time, Path, Place & Pace

It can be hard to relinquish control, but students excel when given the chance to direct their learning. They become more engaged with the content because they have a personal stake in their success.

18. Encourage Collaboration In The Classroom & Online

Collaboration gives students the chance to work through complex concepts and to help each other learn. It also offers opportunities for dialogue, which teaches students to position their points with facts and hard evidence. Collaboration should occur in the classroom and online; quieter students, for example, could become extremely vocal online. If you need more reasons to employ collaborative learning, the Global Development Research Center lists 44 of them.

19. Incite Curiosity, Imagination & Critical Thinking

Students start wondering and thinking when you ask, “What if?” You can raise that question through traditional teaching methods and online content. And, the more you ask open-ended and thought-provoking questions, the more students will seek out answers.

20. Challenge Students To Learn & Grow With Authentic, Relevant Tasks

Nothing’s worse than busy work, and even a fifth grader has an antenna finely attuned to it. Give students real, curriculum-based, challenging assignments, and they’ll complete and compete to finish them.

21. Review Classroom & Online Content Regularly

Online content supplements other teaching tools. As such, you should go over both pieces of content to ensure students’ basic comprehension and deeper understanding.

22. Measure Individual & Classroom Progress

Child playing an online educational game on tabletBlended learning leads to real impact when it’s measured. The work should be fairly easy to do since you already decided on goals, objectives, and outcomes. The Legends of Learning edgame platform simplifies the work further, providing real-time performance reports via an easy-to-use dashboard. Combine its information with your grade book to track and assess progress.

23. Analyze Classroom Impact To Balance Traditional Teaching Time & Student Game Play

Every classroom is different, so take some time to find the right balance of traditional teaching methods and digital media. Many Legends of Learning teachers start with a 50/50 blend and work from there.

24. Identify New Goals & Objectives And Repeat

Once you measure progress and impact, you may discover that learning goals need to change. That’s a good thing. Goals should change over time. However, that change means you’ll need to continually adjust teaching methods and digital content to see continued success with blended learning.

25. Communicate With Everyone

A blended learning classroom requires communication with everyone—students, professional peers, administrators, and parents. Blending learning works best when everybody shares a belief in the vision for it.

26. Remember The Parents

On a related note, not all of your parents will get technology or edgames. They may work multiple jobs to make ends meet, so they don’t have time to learn how the internet works. Help them out with an evening class or individual meetings. By interacting with them on a personal level, you’ll see interest, buy-in, and participation grow at home and in the classroom.

27. Be Patient

Finally, remember that it takes time to succeed with blended learning. Don’t give up if you don’t see the results you want within the next two weeks. Blended learning works if you’ll just be patient with it a little while longer.

Try Blended Learning With Our Online Educational Games!

Ready to start your heroic journey into blended learning? Try these 27 tips, then check out what you can do in the classroom with the Legends of Learning platform! Have any tips to add? Please add them in the comments section.

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Readying Launch of Middle School Science Games

This is a copy of a news release issued today.

Legends of Learning getting ready to launch our online platform of several hundred curriculum-based science games for middle school earth and space science, life sciences, and physical science curricula later this month. The company was founded after the results from a forthcoming research study, “Substantial Integration of Typical Educational Games into Extended Curricula,” from Vanderbilt University revealed that short, simple education games aligned to curriculum standards improve student engagement and academic performance.

 

Founded by former research scientist Vadim Polikov, Legends of Learning stands for the principle that rigorous academic research needs to form the foundation of strategies that take blended learning techniques such as game-based learning to the next level. The wide-ranging study — more than 1,000 students in seven states and in schools with differing student bodies, socioeconomic factors and geographical locations — demonstrated statistically significant success.

One year later, Legends of Learning’s content platform and games are being tested and vetted by hundreds of teachers across the country in preparation for the official launch later this month. The company will demonstrate its platform and games at the National Science Teachers Association’s National Conference in Los Angeles, March 30-April 2, 2017.

More than 100 middle schools will use Legends of Learning in their classrooms when it launches. Scores of teachers using the platform will participate in a second study to demonstrate efficacy and best practices for blended learning with curricula endgames. The second study will be conducted by researchers from the University of Wisconsin-Madison and Vanderbilt University.

“Original research is critical to our education system’s overall success,” said Vadim Polikov. “I firmly believe that proving — or disproving — hypotheses with strong rigorous research is the best way to move education forward. One of the most crucial aspects for the education sector to adapt new methods is efficacy. Educators’ time is at a premium now, so providing them with something that is demonstrably effective and easy to use has a far greater chance of being implemented.”

Some unique aspects of Legends of Learning’s approach to education include:

  • Building games off existing middle school science curriculum standards to ensure content not only engages students but also helps them succeed in their studies;
  • Using an intuitive platform similar to Netflix and Amazon to make it easy and natural for teachers to use the games in their classrooms; and
  • Releasing a dashboard that allows teachers to observe student comprehension in real time.

Teachers interested in being part of the Legends of Learning Ambassador program can visit legendsoflearning.com/teachers. Legends of Learning will take 100 teacher ambassadors to the ISTE 2017 Conference & Expo in San Antonio, June 25-28. For more information about Legends of Learning visit legendsoflearning.com.

PODCAST: The Developer’s View

Jon Ridgeway is CEO and Creative Director of Rebourne Studios. Rebourne is one of the Legends of Learning developers building science games for grades 6-8 in the United States. We took time to sit down with Jon, and learn more about his ethos on developing great games for the education space.

Our conversations spanned what makes a great game, why they work in education environments, and some of Rebourne’s approach to building games. Give our latest podcast a listen, and meet Jon!

31 Game-Based Learning Resources for Teachers

Game-based learning (GBL) resources offer proven benefits for student engagement and academic performance. But convincing some educators to include GBL resources in their curriculum can sometimes feel like a clash of the titans—the teen kind, not the ones who dared to defy the Olympian gods.

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Ender’s Game and Its Influence on Game-Based Learning

Who doesn’t like a good movie or novel, especially when it features a super hero?!? But even though we love our heroes at Legends of Learning, sometimes we begrudgingly tip our hat to a story that carries incredible weight, particularly if it is in our sector. Ender’s Game is such a book (see Common Sense Media’s review), in spite of the author Orson Scott Card’s rather odd personal politics.

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