Game Based Learning and the Blended Classroom

Game Based Learning (GBL) and the blended classroom have become increasingly popular instructional options as teachers strive to improve teaching and learning. These two instructional forms complement each other well. Both serve the 21st century classroom by engaging students in their education and giving them opportunities to develop not only basic curriculum mastery but also critical thinking and problem solving skills.

GBL uses games to aid students’ learning. Although GBL can drastically transform instruction, as in the case of using World of Warcraft to teach humanities, GBL can be as simple as playing Jeopardy to review materials before summative assessment. Both applications involve games to complement or replace more traditional instructional methods, such as lectures, Q&As, and worksheets.

Most teachers employ some form of GBL. However, we must be careful not to confuse GBL with gamification. In gamification, a teacher incorporates the mechanics of game play and game design into the curriculum. Teachers who espouse GBL take a very different approach. They infuse the curriculum with games, and the games become primary methods to introduce, explore, explain, and reinforce material.

What Is Blended Learning?

Blended learning fuses online and traditional “brick and mortar” instruction. Some teachers assume using technology equals a blended classroom; however, blended learning should be viewed as more of a spectrum between traditional “brick and mortar” instruction on one end and online-only classes on the other.

Most truly blended classrooms feature 1) students who access some class content and instruction online outside of the traditional time and space of the classroom, and 2) a Classroom Management System (CMS) such as Edmodo or Moodle.

Teacher using game-based learning in her blended learning classroom

Game Based Learning & Blended Learning In Practice

GBL fits seamlessly into a blended instructional model. Games can act as bridges between the physical, face-to-face environment and an online classroom in at least three ways.

Independent Game Play Outside Of Class

First, a student could play games independently, outside the regular class time and setting. Sites like Quizizz and Quizlet have popularized this method. For this to be successful, teachers must possess some way to track student progress and learning. This usually occurs in the form of tracking time spent on the game and assessing students’ answers and feedback to questions.

Teachers Meeting With Students Virtually

Students using online educational games within a blended learning classroomSecond, a teacher could meet with students in a virtual environment. Examples of such environments include Minecraft: Education Edition and Second Life. With this method, the teacher schedules a time to meet in a virtual space within the game. Students and teacher are therefore in different places but meeting at the same time. The mode of instruction varies depending on the virtual environment and game limitations. A lecture is possible in Second Life, for example, but not Minecraft.

Students Meeting & Playing Together In A Game Environment

Third, a student could meet and play with other students in a game environment without teacher supervision. The situation arises when students are assigned collaborative Minecraft projects or asked to compete against other students in some games found on ABCya!.

Benefits Of Game-Based Learning In Blended Learning Classrooms

GBL perfectly suits a blended classroom framework. With it, teachers meet students’ expectations—today’s students already “game” with other students. Teachers also overcome challenges found with typical homework assignments and assessments.

Games can reduce testing anxiety and increase student motivation to engage and learn. In fact, some teachers see students playing games outside of class sheerly for the joy of it. For those reasons and many more, game based learning will become a more common mode of instruction that extends learning beyond the classroom.

Scott Beiter teachers science at Rensselaer Jr. Sr. High in Rensselaer, New York. Follow his blog, Full Sail Science, to learn more.

Personalize Your Test Prep with Science Games

Teachers, do you hear that? It’s the sound of summer. But before you get there, there is this little thing called testing that comes up in the spring. Did you know in spring testing is more common than flowers? A key to successful testing is preparing students so content is fresh and top of mind.

Nearly every school in the country is testing this week, tested in the last week couple weeks or is testing in the next couple weeks. For example, in Baltimore students are taking the PARCC exams for the next three weeks while in Virginia they will be tested on the SOL.

All of this makes testing at this time of year extremely challenging for teachers. Teachers have to find a way to keep students motivated and engaged in class so they do their best on exams.

The key to student success on exams depends a lot on how confident they feel in the material they are being tested on. That means practice. Students need to prepare for test taking in a way that’s fun and engaging so they aren’t wracked with nerves when they are taking the real test.

How can you achieve this worthy goal? By playing games of course!

It might sound crazy, but games are exactly the right tool to pull out of the tool belt right now. Think about it. Students are a little stir crazy. They can hear summer coming and spring break is either just around the corner or just gone by. Students really need some engagement, and science games offer just that.

In our pilot of short curricula games last year, our research statistically proved that when students learn with games they have higher levels of simple fact recall and are thus able to give more sophisticated answers to complex questions on tests.

But don’t take our word for it. We have a lot of teacher Ambassadors who have already thought of some great ways to use games to prep for their exams. Here are some of their suggestions:

Renee Ekhoff, Nebraska

Recently, we were studying adaptations and natural selection. We used the life science games — Walter’s Travels and Survival of the Fittest — to identify adaptations, both behavioral and physical. The students applied their practice to their review for the quiz and for the adaptation poster. It was awesome to see students using adaptations they had learned through the games on their projects! — Renee Ekhoff, Nebraska

Ann Pottebaum, Iowa

I have previewed the games and selected ones that best fit our learning objectives. I have projected the games up, and we have worked through them together to introduce the site/types of games available to study for exams.

The students thought they were great. What an interactive way to study and review as we finished our units on atoms, molecules, compounds and bonding! — Anne Pottebaum, Iowa

Caitlin Unterman, Virginia

We used the natural resources games to help review renewable vs nonrenewable sources. We also used the oceanography (weather and the ocean) to review ocean currents. — Caitlin Unterman, Virginia

Elizabeth Lewellen, California

LOL has been an invaluable tool for helping my students prepare for the state test. Students have been giving me personal requests for the topics they feel they need to review the most.

Every student is different. With LOL I just launch a playlist for the different topics requested, and in this way I’m differentiating the review practice for each student. It’s awesome. Its empowering for me and the students feel very catered to when they feel their personal needs for instructional focus are being met. — Elizabeth Lewellen, California

Mariana Garcia-Serrato, California

For test prep in 8th grade, I displayed the complete list of LOL learning objectives. Students were invited to peruse them and decide which ones each of them wanted to review.

Then I created different playlists for groups and individuals based on their perceived needs, with a couple of special invites for concepts that were covered in previous years. Having that list of discrete learning objectives proved an easy way for them to decide what to study! — Mariana Garcia-Serrato, California

If you want to play the games for yourself, sign up today on the Legends of Learning platform. To become an ambassador, visit our site and fill out this simple form (https://www.legendsoflearning.com/join-us/).

Good luck with testing and the rest of your school year!

The Stage Is Set for #NSTA17

We prepared for our NSTA17 experience with a two story 20×20 booth built in one day. Here is a short time lapse of the build!

We will offer teachers the chance to play each other with our games. Give-aways include Pez heads and capes. Come by and visit us at booth #2217.

Garrett Zimmer on Minecraft and EdGaming

Garrett Zimmer of MineGage (@PBJellyGames on Twitter) and co-founder of the Co-Founder #MineCraftEDU Chat took time to sit down with Aryah and Geoff and discuss some of the dynamics of successful edgames. It was a deep discussion about Minecraft and teachers’ ability to make it work, as well as the dynamics of what makes a successful edgame. The conversation was great with Zimmer delivering masterful insights. Have a listen.

Ender’s Game and Its Influence on Game-Based Learning

Who doesn’t like a good movie or novel, especially when it features a super hero?!? But even though we love our heroes at Legends of Learning, sometimes we begrudgingly tip our hat to a story that carries incredible weight, particularly if it is in our sector. Ender’s Game is such a book (see Common Sense Media’s review), in spite of the author Orson Scott Card’s rather odd personal politics.

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