Lesson Plan: Eclipses and Seasons

On August 21, 2017, we’ll see something the country has not seen in 38 years: a total solar eclipse. The day will be an exciting one for students and science teachers, alike. Let’s make it educational, too.

People across the country are looking forward to watching the sun completely disappear behind the moon. The total solar eclipse will darken skies from Oregon to South Carolina, an extremely rare event that for some locations on earth may occur as infrequently as every 1,000 years!

Legends of Learning has developed a lesson plan for the Eclipses and Seasons Learning Objective that you can use with your students. With it, we’re offering two of our games — “Walter’s Travels” and “Bubble Eclipse” — publicly on our Alpha Games page.

Complete with digital edgames playlists, assessment questions, and a visual eclipse simulation, our lesson plan has everything your students need to learn about this rare phenomenon. Check it out below, or download the PDF version!

Learning Objective: Eclipses & Seasons

NGSS Standard DCI
MS-ESS1.B-2. – This model of the solar system can explain eclipses of the sun and the moon. Earth’s spin axis is fixed in direction over the short-term but tilted relative to its orbit around the sun. The seasons are a result of that tilt and are caused by the differential intensity of sunlight on different areas of Earth across the year.

Objective

Students will be able to:

  1. Explain why solar and lunar eclipses occur
  2. Explain why Earth has seasons
  3. Draw and manipulate models of solar and lunar eclipses
  4. Draw a model of Earth’s location during various seasons

Time Required:
75 minutes

Materials Needed

  • Small beach ball (or other similar sized ball)
  • Ping pong ball tied to a string
  • Flashlight
  • Teacher computer with internet access
  • Projector/Smartboard
  • 1 computer/laptop/iPad per student with internet access
  • Eclipses and Seasons handout (attached)

Teacher Preparation

  • Create Playlist 1, a 30-minute playlist in Legends of Learning with the following games found in the Eclipses and Seasons learning objective (in order):
  1. Science Fair: Eclipse and Seasons
  2. Volleclipse

  • Create Playlist 2, a 10-minute playlist in Legends of Learning with 5 assessment questions from the Eclipses and Seasons learning objective
  • Make copies of Eclipses and Seasons Worksheet (1 per student)

Engage (10 minutes)

  1. Lay the flashlight on a table and place the beach ball approximately 24 inches in front of the flashlight.
  2. Turn off the lights in the room and turn on the flashlight.
  3. Holding the ping pong ball by the string, place the ping pong ball between the flashlight and the beach ball.
  4. Ask for student observations regarding where they see the light hitting the beach ball and where they see shadow.
    • Answer: Light hitting the ping pong ball and beach ball. Small shadow on front of beach ball as well.
  5. Continue holding the ping pong ball by the string, move the ping pong ball so that it is behind the beach ball.
  6. Ask for student observations regarding where they see the light and shadow in this position.
    • Answer: Light hitting the beach ball fully, no shadow on the beach ball. Full shadow on the ping pong ball.

Explain to students: “I just demonstrated a phenomenon called an eclipse. Today we will learn about types of eclipses and also review why we have seasons. Think about this demonstration during today’s lesson as we will refer back to it at the end of class.”

Explore (30 minutes)

  • Have your students sign in to Legends of Learning and enter your teacher code.
  • Launch Playlist 1 to your students.
  • As students complete Science Fair: Eclipse and Seasons, students should fill out the Eclipses and Seasons Handout.
  • Assist students as needed during game play, pause playlist if you need to address content or questions to entire class.

Explain (20 minutes)

  • Review answers to Eclipses and Seasons Handout by drawing diagrams on board or using Smartboard.
  • Relate student knowledge to demonstration at the beginning of class.
    • Which item represents the sun? (flashlight)
    • Which item represents the earth? (beach ball)
    • Which item represents the moon? (ping pong ball)
    • Who can demonstrate a lunar eclipse using the items? (ping pong ball held behind the beach ball)
      1. Have student explain why
    • Who can demonstrate a solar eclipse using the items? (ping pong ball held between the flashlight and beach ball)
      1. Have student explain why

Elaborate (5 minutes)

  • Explain to students that although they experience seasons all the time, they are less likely to experience a lunar eclipse, and the opportunity to experience a solar eclipse is even more rare.
  • Show this timelapse video of what happens on Earth during a solar eclipse: https://vimeo.com/53641212
  • Ask students to describe what they are seeing in the video.
    • Answer: It is broad daylight then goes dark like nighttime, then back to broad daylight very quickly. The sun is completely blocked out for a while.

Evaluate (10 minutes)

  • Launch Playlist 2 to your students. When they finish the assessment questions, any time left is freeplay.
  • Analyze student results to determine what concepts need to be a focus for reteaching.

Seasons & Eclipses: Worksheet


Name: _________________________________


Directions:
While playing the first game in Legends of Learning called Science Fair: Eclipse and Seasons, use what you learn to complete the diagrams and answer the questions below.

Seasons

Label the seasons in the Northern and Southern hemisphere at each location.

Circle the correct answer

  1. Question 1: It is summer for the hemisphere that is pointing (away from, towards) the sun.
  2. Question 2: It is winter for the hemisphere that is pointing (away from, towards) the sun.
  3. Question 3: When a hemisphere is pointing towards the sun, the sun’s rays are (stronger, weaker) on that part of earth, making it (hotter, colder).
  4. Question 4: When a hemisphere is pointing away from the sun, the sun’s rays are (stronger, weaker) on that part of earth, making it (hotter, colder).

Draw the location of the sun, moon, and earth during a lunar eclipse and during a solar eclipse. MAKE SURE YOU LABEL THE SUN, MOON, AND EARTH!

Study: Students Win When Teachers Deploy Learning Games

Earlier this morning, Legends of Learning issued a press release about the Vanderbilt University study “Substantial Integration of Typical Educational Games into Extended Curricula.” The following is a version of this research.

In the largest study of its kind, researchers found students boosted their test scores by the equivalent of over half a letter grade in three weeks when their teachers used digital games in the classroom. The new research, published by Journal of the Learning Sciences, demonstrates the benefits of game-based learning for students when compared to students who had no access to such games.

Substantial Integration of Typical Educational Games into Extended Curricula,” was co-authored by researchers at Vanderbilt University and involved more than 1,000 students of 13 teachers in 10 diverse urban, suburban and rural schools in seven states (get the executive summary here). The educators integrated a standards-aligned set of 55 typical educational games into their curricula. Each teacher taught at least one class with the games and one class without.

The research found students in the classes with the games outperformed their peers on essay and multiple choice questions. It also found:


  • Engagement increased. Teachers reported dramatic increases in engagement among students who learned with the games.

  • Teachers enthused. Ninety-two percent of teachers who used the education games said they would like to use similar games again because of the impact on student performance and engagement.

Researcher and co-author Douglas Clark, professor, Vanderbilt University’s College of Education and Human Development, says, “The results highlight the potential of digital games for enhancing instruction, particularly in light of the teachers strongly positive experiences and interest in continuing to use games like these in the future. This study is important because it is based on data collected with a large set of games used by teachers in extended curricula across multiple school districts.”

Two of his co-authors, Dr. Vadim Polikov, a research scientist, and Aryah Fradkin, a former teacher, tapped into the results to launch Legends of Learning. The online platform is now home to thousands of curriculum-based education games and assessment items for middle school earth and space science, life sciences and physical science curricula. Teachers across the U.S. are using the same kind of standards-aligned games validated by the study to raise engagement and test scores. The games are available via the Legends of Learning site.

Dr. Polikov is presenting the findings next week at the International Society for Technology in Education (ISTE) Conference in San Antonio, Texas, on Monday, June 26. Legends of Learning will demonstrate its games and platform live at ISTE at booth 2632.

Some highlights from the Legends of Learning platform include:


  • Short games (5–25 minutes) that align to middle school science curriculum standards to ensure content engages and helps students succeed in their studies

  • An intuitive platform similar to Netflix and Amazon that makes games easy and natural to use in classrooms

  • A dashboard that allows teachers to observe student comprehension in real time, create game playlists for classes and individual students, and assess content mastery

  • A feedback loop that rewards game developers based on ratings given to their games by teachers and students, which allows the best games to rise to the top

The study was published in The Journal of the Learning Sciences (JLS), one of the top peer-reviewed academic journals for research on education and learning. JLS is ranked in the top 3 percent (5th out of 230) of all scholarly educational research journals as rated by Thomson Reuters, Journal Citation Reports®.

Summer Learning Day: $300 Game Trial

National Summer Learning Day is just a month away! What are you doing to celebrate? Legends of Learning is extending its $300 trial offer until July 13 to help teachers and students better enjoy summer learning.

Students enrolled in summer class need a break from the daily routine, and Legends of Learning middle school science games are a great tool. Games offer kids an opportunity to enjoy summer school a little more, while simultaneously improving subject mastery. Original research backs up the impact of games!

Summer is a critical time for students to stay on track and close achievement gaps. Strengthening learning programs can give districts, teachers, parents, and students a much-needed boost. For more information, check out our summer learning white paper.

The National Summer Learning Association reports most families not participating in a summer program say they would if one was available, but the average cost of these programs is $288 per student per week.

As part of its launch, Legends of Learning provided teachers who signed up on its platform $300 worth of edgames for free. After July 13th, initial trial coins will be reduced to $100 for free.

Sign up for free games today!

Summer School Science Content for Free

Let’s be honest. Summer school can be a drag for students. Why not liven up the classroom with middle school science content for free? Let’s play!

With Legends of Learning’s $100 in complimentary game coins and no obligations, teachers (and schools) have nothing to lose. In six weeks, a class of 30 students could play a game every school day and there would still be extra credits left over.

Science games offer kids an opportunity to enjoy summer school a little more and play games that facilitate learning and subject mastery. Teachers address NGSS and state standards while providing fun and engagement.

There are 900 games currently available in 90 lessons spanning Earth and Space, Life, and Physical Sciences learning objectives. If you are teaching any middle school science content, there is a game for you. Log in or create an account today, and explore our library.

Make summer school a more engaging experience than the average class. Your students will appreciate it, and their test scores will improve. Just press play.

P.S. If you are looking for more ways to make summer learning a fun experience, download our white paper, “How to Prevent Summer Learning Loss and Close Achievement Gaps.”

Legends of Learning in the News

1. District Administration – Science-focused platform and game content to be released
In March 2017, Legends of Learning released its educational games (edgames) platform in 100 middle schools across the country. The games meet the standards for middle school science curricula, and CEO Vadim Polikov conducted a 1,000-student study in partnership with Vanderbilt University to demonstrate the games’ efficacy and ability to engage students.

Polikov will facilitate additional surveys and studies to provide more evidence in support of the Legends of Learning methodology in the near future. He explains, “Educators’ time is at a premium now, so providing them with something that is demonstrably effective and easy to use has a far greater chance of being implemented.”

But don’t take his word for it. Talk to one of the hundreds of teachers in the Legends of Learning Ambassador program, or better yet, start using the platform and become an Ambassador yourself!

2. DC Inno – Oregon Trail-Inspired Startup Wants More Video Games In Schools
“Who would’ve thought that one day Oregon Trail would inspire someone to start a company?” asked Samantha Sabin, staff writer at DC Inno. She was amazed at how Legends of Learning co-founders Josh Goldberg, Geoff Livingston, and Vadim Polikov formed their educational technology (EdTech) company.

The three men hypothesized curriculum-based edgames could engage kids in learning, and tested the theory in conjunction with Vanderbilt University researchers prior to establishing the company. The study showed vast improvements in test scores for students who played the games. Once the results were in, Legends of Learning launched their edgames platform in March 2017.

3. USA Today – ‘Spotify for learning games’ coming to classrooms
On March 27, 2017, Legends of Learning launched its edgames platform, an easy-to-use interface featuring 900 middle school science games for today’s classrooms. The company calls the platform “Spotify for learning games.”

Game developers, or “artists,” create standards-based games for “listeners”—teachers, administrators, and students. Teachers can earn free access to the platform in exchange for providing the developers with feedback.

Additionally, schools can pay about $10 per student for a learning management system (LMS) that measures student progress in the games. USA Today calls the platform “an all-you-can-eat menu of games,” and teachers like Rebecca from upstate New York agree – students playing the games are hungry to learn!

4. Getting Smart – Innovation in Education Is More than a New Approach
CEO Vadim Polikov writes that Legends of Learning brings a new strategy to education innovation: academic research. He hypothesized that edgames could improve student engagement in the classroom and put the theory to the test with help from Vanderbilt University.

The study provided Polikov with the evidence needed to establish Legends of Learning, a company that provides an online edgames platform that teachers use to bring games into their classrooms. Polikov’s work also contributes to the broader academic literature, with potentially massive implications for the future of education.

Another huge point of emphasis is ease of implementation. With an idea like this, Polikov says, “When it is easy and obvious, the barriers to widespread acceptance are much lower.” Legends of Learning achieves this with its intuitive platform, which is easy to use for students and teachers alike.

5. WTOP – DC startup Legends of Learning aims to be ‘Netflix’ for educational games
Legends of Learning provides all the ease and entertainment of Netflix and Amazon with its online edgames platform, amplifying productivity, engagement, and learning in the classroom. The platform hosts 900 games and counting, all of which are based on curriculum standards – NGSS, TEKS, SOL, and more.

The Legends of Learning platform is free for teachers as long as they provide feedback to help developers improve the games. Schools have the option to track student progress for a low-cost subscription fee.

6. EdTech Mag – Q&A: Vadim Polikov’s Startup Brings Game-Based Learning to Science Class
EdTech Magazine asked CEO Vadim Polikov what inspired him to form Legends of Learning, an EdTech company that provides curriculum-based games for classrooms across the country. He replied with his own childhood experience, stating, “To this day, I don’t remember what I learned in eighth-grade history, but I am a history buff because I played Civilization.”

Polikov’s background as a research scientist led him to explore why the game impacted him so. He partnered with Vanderbilt University to assess how edgames affected students and learned that games truly do, qualitatively and quantatively, increase engagement and test sores.

7. Baltimore Sun – Legends of Learning raises $9 million for expansion
In April 2017, DC- and Baltimore-based EdTech startup Legends of Learning announced it had raised $9 million from investors, including the Baltimore Angels. Legends of Learning will use the funds to expand the platform and related services, such as analytics and tracking. The company will also add employees to grow its library of games into other school subjects and grade levels and to serve more schools.

8. Baltimore Business Journal – Former Astrum Solar exec raises $9M for edtech startup
Legends of Learning, a new EdTech startup in Washington, D.C. and Baltimore, closed a successful seed funding round totaling $9 million. The company offers an online platform for edgames – 900 of them, so far – supporting the middle school science curriculum. The seed money will be used to expand into other subjects and grade levels and to hire new company employees.

9. Potomac Tech Wire – “Today’s top story: Edtech Startup Legends of Learning Raises $9 Million in Seed Round”
A DC- and Baltimore-headquartered startup, Legends of Learning, reported $9 million in seed funding for its online education games platform. The platform features 900 games across the middle school science curriculum. The seed money will allow the company to expand into more grades and subjects, as well as conduct additional studies on game-based learning and its impact on student engagement and achievement.

10. DC Inno – The DC Inno Beat: NEW MONEY
Legends of Learning, a DC EdTech startup that offers learning games based on Next Generation Science Standards (NGSS), is poised to grow. Thanks to a strong $9 million round of seed funding, the company will grow its staff from 14 employees to 30. It will also develop games for other grade levels and school subjects.

11. Technical.ly – DC edtech company Legends of Learning has raised $9 million in seed funding
In March 2017, EdTech company Legends of Learning released its online platform containing 900 middle school science games for the classroom. At the same time, it raised $9 million in seed funding. The funds are earmarked for growth; the company will be hiring new employees in the spring and summer to expand into subjects across all K-12 grade levels.

12. EdWeek – Do Digital Games Improve Children’s Math Skills?
Students in Florida’s Hillsborough County schools are showing improvements in math after using classroom games such as TiViTz. In addition to higher achievement, teachers are reporting increased enthusiasm among students playing these edgames.

A 2014 study showed that nearly three quarters of K-8 teachers nationwide are using digital games in their classrooms. Related studies, like the one conducted by Legends of Learning founder and CEO Vadim Polikov, have demonstrated strong positive correlations in student achievement – and enjoyment – with the use of digital edgames.

13. EdWeek Market Brief – K-12 Dealmaking: EVERFI Raises $190 Million; Legends of Learning, Marco Polo Raise Funds
Legends of Learning, a new edgames company that launched in March 2017, raised $9 million in its most recent round of seed funding. The company brings research-driven, curriculum-based games to schools.

Its 900 games cover a variety of middle school science topics. With the new funds, Legends of Learning will expand to more subjects throughout K-12 curricula.

14. EdSurge – New Research Proves Game-Based Learning Works—Here’s Why That Matters
In order to successfully implement game-based learning (GBL) in classrooms, edgames must engage students while also supporting curriculum standards. Prior to founding Legends of Learning – an education startup with a curriculum-based GBL platform – Vadim Polikov led an academic study with Vanderbilt University researchers to determine the efficacy of the company’s approach.

The study found that students who played edgames were more engaged in the classroom, and performed significantly better on standardized tests, than those who didn’t play. Polikov has a second, larger study in the works to continue to examine the efficacy of GBL. Research like this is critical in adopting of new, innovative techniques in the classroom, and advancing education in America.

15. EdSurge – How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom
Before launching Legends of Learning, an EdTech startup that provides GBL content for classrooms, CEO Vadim Polikov teamed up with researchers at Vanderbilt University to conduct a control study with more than 1,000 8th grade student participants. Students who played the edgames demonstrated stronger understanding of classroom subject matter and scored higher on standardized tests than those who didn’t play. Teachers also reported that students – including those who were normally less engaged in class – had more organic conversations about the subject matter while playing, and had fun doing it!

16. EdSurge – Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code
In order for edgames to be effective, they must be easy for teachers to implement. This can only happen when the games supplement lesson plans with engaging, curriculum-based content.

New education startup Legends of Learning focuses on efficacy, delivering easy-to-use games that adhere to NGSS curricula and fit into short class periods. Before founding the company, Vadim Polikov partnered with Vanderbilt University researchers to conduct a large-sample control study.

The results were promising for both teachers and students, and led Polikov to launch Legends of Learning in March 2017. The company’s platform hosts 900 edgames, and teachers who use it say students are showing improved classroom engagement and better grasp of difficult concepts.

A Game for Every Lesson

No matter what middle school science lesson you are teaching, there is a game for it on the Legends of Learning platform. Each of the 90 different learning objectives for Earth and Space, Life, and Physical Sciences lessons already has or will shortly have 10 games.

With 900 games, we can say with confidence that there is a game for every lesson.

Still it can be hard to visualize 90 middle school science learning objective. That’s why we created the following periodic chart filled with standard lessons.

You can download you own periodic table of games on Slideshare.

These learning objectives are mapped against national standards. The games are intentionally designed to fit within a conventional class period so they are easy to implement.

As the school year ends, games are the perfect way to keep kids engaged. They are also great for reinforcing lessons as your students prepare for testing. Find the perfect game for your lesson today on the Legends of Learning platform.

If you cannot find a game for your lesson, please contact us at support @ legendsondsoflearning.com. We are so confident that there is a game for your lesson, that we will personally find it.

New Features: Simplified Log In and Rostering

We’re happy to announce two new major features that were unveiled on the Legends of Learning platform today. The first is a simplified log in page. This new login makes it clear where students should log in. Heretofore, many students were mistakenly (or intentionally) logging in to the platform as teachers.

The second major change is the addition of more rostering functionality to the platform. This feature set allows teachers to create class rosters, and launch playlist to a class roster. It also allows students to join an active playlist as a rostered class member. In addition, teachers can now create a student in a student page, a playlist page, or a session page.

Several other minor enhancements were made to improve the teacher experience, including ensuring no timeouts for teacher sessions if they are using the application. Legends of Learning will continue rolling out enhancements as they are built and tested for quality assurance.

NSTA Teachers Participate in Legendary March for Science in DC

NSTA teachers met in Washington, DC yesterday afternoon to participate in an historic March for Science. Though it rained, our heroic teachers rallied at the Washington monument, then walked down the national mall to Congress. Legends of Learning participated, giving teachers capes, and then walking and tweeting with the NSTA along the way.

Here are scenes from the March for Science Washington, DC edition. Photos were taken by DC-based photographer Joe Newman and our own CMO Geoff Livingston.

Photo by Joe Newman
Photo by Joe Newman
Photo by Geoff Livingston
Photo by Joe Newman
Photo by Geoff Livingston
Photo by Joe Newman
Photo by Joe Newman
Photo by Geoff Livingston
Photo by Joe Newman
Photo by Joe Newman
Photo by Joe Newman

Teacher Discovers Students Want More Learning During Spring Vacation

In two weeks, middle school students across California will be back in the classroom from spring break and taking the California Science Test for the first time. While this is only a pilot year, a committed teacher like Elizabeth Lewellen is worried about how her 8th-grade students will perform on the assessment.

So Lewellen, who teaches at Mary Fay Pendleton School on Camp Pendleton, is spending part of her time during this week’s vacation helping students prepare. This has involved letting them use a new game-based learning platform called Legends of Learning that they can access remotely from their homes.

“Legends of Learning is tied to the new Next Generation Science Standards for California so it helps me teach the standards, especially ones I haven’t had time to cover in-depth,” she says. “The key is that the kids enjoy the games and really get engaged…I’m not fooling myself into thinking they would want to learn during time off if it wasn’t for this platform.”

Lewellen says she’s already seeing students achieve learning growth because Legends of Learning lets her observe their activity on an electronic dashboard, even when they aren’t in the classroom.

She is the 2012 Teacher of the Year in the Fallbrook Union Elementary School District. Her students come from military families or families who work on the base.

Legends of Learning launched at the end of March with more than 500 curriculum-based education games for middle school earth and space science, life sciences, and physical science curricula. The games, created by over 300 games developers, are based on rigorous academic research conducted in partnership with Vanderbilt University.

The platform was featured in a recent USA Today article that explained how it could overcome a barrier to “getting high-quality learning games into K–12 classrooms.” Discover all the  8th Grade Science Games for Your Classroom

Legends of Learning Closes Seed Round as Product Launches to Enthusiastic Reviews

 

$9 Million Raise to Support Team Growth, Market Expansion

 

The following is a press release issued this morning about Legends of Learning’s seed round of fundraising.

Legends of Learning closed its seed round of fundraising with a total raise of $9 million. The fundraising round follows the successful launch of our initial game-based learning platform that has been met with praise from educators and recognition by influential media organizations. The company was featured in a recent USA Today article that explained how its platform can overcome a barrier to “getting high-quality learning games into K–12 classrooms.”

Legends of Learning, which is co-headquartered in Washington, D.C. and Baltimore, Md., will leverage the funds to execute its long-term strategic plan in the education sector. The investments will allow the company to meet demand by hiring additional team members and expanding its platform to new school grades and subjects.

The company was founded by Vadim Polikov, a research scientist who previously started Astrum Solar, a top 10 U.S. solar installer, and American Journal Experts, a large academic editing company serving the international scientific research community.

Joining Polikov as co-founders are Larry Cynkin, chief technology officer, who was formerly with Comcast and Honesty Online; Aryah Fradkin, manager, Teacher Outreach, who is a former Baltimore City, Md., teacher; Joshua Goldberg, chief strategy officer, and an Astrum Solar co-founder; Geoff Livingston, chief marketing officer, who is an award winning digital marketing entrepreneur; and Sandy Roskes, chief operating officer, and a former Astrum senior executive.

“This team brings vision and experience to the table. The successful closing of this seed round will let us accelerate our focus on helping more teachers reach students with research-driven, curriculum-based education games,” says Polikov.

Legends of Learning launched at the end of March with a first-to-market approach of 900 curriculum-based education games for middle school earth and space science, life sciences and physical science curricula. The games, created by over 300 game studios, are based on rigorous academic research conducted in partnership with Vanderbilt University.

Unique aspects of the Legends of Learning game-based learning platform include:

  • Short games (5–25 minutes) that align to middle school science curriculum standards to ensure content engages and helps students succeed in their studies;
  • An intuitive platform similar to Netflix and Amazon that makes games easy and natural to use in classrooms; and
  • A dashboard that allows teachers to observe student comprehension in real time, create game playlists for classes and individual students, and assess content mastery.

The company will demonstrate its technology platform and games publicly at the International Society for Technology in Education Conference & Expo June 25–28 in San Antonio, Texas.

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